Designing an Environment
When I first started with the idea the development was based around AR. Therefore there was no need for the design and implementation of an environment for the experience. Switching to VR faced me with the difficulty to design an adequate environment.
It is surprisingly difficult to develop an environment which leaves me satisfied. Starting with the colour choice of the skybox up to the floor the experience is happening on. This lead to many setups and experiments of which non really created a neutral or enchanting atmosphere suitable for a whisky tasting.