Category: Design Implementation

First Interactive Digital Whisky Tasting

Posted by Mica on September 7, 2019

After iteratively developing this interactive VR tasting experience I finally got to a testing stage. Due to limitations of available time as well as a limited budged the testing was…

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Main Changes in Late Stages

Posted by Mica on August 18, 2019

To make sure each user has an individual experience I created a complex logic which changes the tasting and nosing animations dependent on the predecessor animation. This logic takes into…

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Difficulties with Technological Reliability

Posted by Mica on August 5, 2019

Everyone who is working with technology probably experienced before that it tends to let you down at the least suitable moments. So far I had one broken Link Control Box,…

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Spawning Lights

Posted by Mica on August 2, 2019

One part of the tasting visualisation was to spawn lights around the main area. For this I firstly spawned lights around the center. However, these where only spawned in a…

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Animations and Shader Graph

Posted by Mica on July 27, 2019

The most complex animation for this project is the colour change of the dust sphere surrounding the environment. While the animation itself is not complicated the conditions of colour changes…

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Designing an Environment

Posted by Mica on July 23, 2019

When I first started with the idea the development was based around AR. Therefore there was no need for the design and implementation of an environment for the experience. Switching…

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Performance, Limitations and Dissatisfaction

Posted by Mica on July 1, 2019

I have to face several limitations in my project. The amazing possibilities of the new Visual Effects Graph are only running on the High Definition Render Pipeline (HDRP) for my…

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